@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `1  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu }^) !"`3!3}t will intercept, resulting in a nuclear airburst which can cause destruction if the bomber. It can also cause changes in?} course and speed and loss of fuel. SAM's and MIG's may be defended against by the use of Electronic Counter Measures @}(ECM), evasive action or Phoenix missiles. Phoenix missiles may also be used to eliminate DC's from a range of up to 200 kmA}. ECM causes MIG's and SAM's to lose their target. Repeated use lowers it effectiveness. ECM is better against SAM's andB} is not range dependent. Evasive action is a violent alteration in course and altitude, which works better against SAM'sC} than MIG's. It works only on close units. It poses the risk of flying into the ground when starting at low altitude. PhD}oenix missiles are nuclear tipped homing missiles. They may be fired at units within 10 seconds of intercept. They work betE}ter against MIG's. they may be fired against DC's in range. Each type of defense is selected by giving the computer the F}appropriate command. COMMANDS: Commands may be divided into four types: flight control, navigational, combat and boG}mbing. Each command and each target and Defense Complex is recognized by the computer from its first two letters e.g. EC foH}r ECM, PH for Phoenix missile, MO for Moskva, KO for the Konosha Defense Complex. After each command is entered there I}will be a short delay while the computer processes Soviet air defenses. For long autopilot times this delay will be longeJ}r. FLIGHT CONTROL COMMANDS: Flight control commands are Altitude: AL, course: CO and Autopilot: AU. Altitude requestsK} an ordered altitude, which the B-1 wil then climb or dive to at its maximum rate. Although orders greater than 25,000m or L} less than 100m can be given the computer will not fly the B-1 outside these limits. Altitude affects the probability of aM} DC launching, lower being less likely. However, enough room should be left for evasive action or the effects of a nucleaN}r airburst. In addition flying below 300m runs the risk of a terrain avoidance radar failure, i.e., the B-1 flying into tO}he ground. Should evasive action or an airburst change the B-1's altitude it will stay at the new altitude until it receiveP}s new orders. Course requests an ordered course to which the B-1 will turn at maximum rate. If altered by evasive actiQ}on or airburst the B-1 will stay on the new course until further orders. Autopilot will request a time for the autopilotR} to fly the B-1. for convenience this is arranged in seconds, minutes, hours. While the autopilot is in control the playeS}r may not interrupt it. Events which occur which generates messages, such as MIG or SAM launch or any target coming into T}range, will cause the autopilot to return control to the player. The exception to this is a report of a target going out ofU} range, which will not interrupt the autopilot. NAVIGATIONAL COMMANDS: The navigational commands are Navigator: NA, SV}earch: SE, Status: ST, and Radar: RA. Navigator requests a city to fly to. It recognizes all targets and Defense ComplW}exes from the first two letters of their names. It also recognizes TH for Thule AFB, to which the B-1 must return upon coX}mpletion of its mission. It will produce a range and bearing to the desired city. Use of the navigator takes a large of gamY}e time. This is NOT the command to use with a MIG hot on your tail!!! Search will return the range and bearing of the neZ}arest active DC within +/- 45 degrees of the B-1's present course. This is intended as an aid to flak suppression. The se[}arch command also requires a large amount of game time. Status returns a display of important aircraft parameters includ\}ing fuel and a contact summary. Radar returns only the contact summary. A contact summary is also printed before each req]}uest for a command if any contacts are held. COMBAT COMMANDS: the combat commands are ECM: EC, Evasive Action: EV, an^}d Phoenix Missiles: PH. ECM,may cause airborne MIG's and SAM's to lose their targets or self destruct. The effect is n_}ot range dependent and works better on SAM's. With each use the effectiveness of ECM is reduced because the Soviets figur`}e out what is happening. Evasive action is a violent change in course and altitude to throw off pursuers. The size and da}irection of the change is random. The effect is very range dependent and works better on SAM's than MIG's. If evasive actb}ion results in a negative altitude the B-1 will crash. Phoenix missiles are armed by the PH command and then launched agaic}nst a close SAM or MIG or a DC within 200 km. A target is requested by the computer. If only ENTER is pressed ('N' for PEd}T) the Phoenix is fired at the closest interceptor if it is in range. This is known from the 'MIG- 25 in Phoenix range.' me}essage or time to intercept less than 10 sec. for any interceptor. The Phoenix is more effective against MIG's. If a DC's f} name is input and that DC is in range the Phoenix will destroy it for the balance of the game. BOMBING COMMANDS: Theg} bombing commands are Arm: AR, and Bomb: BO. Arming the SRAM is required prior to dropping it. To do this the Fail Safe h}Code must be input when requested. Arming the SRAM also results in excessive attention from the Soviet Air Defense Command,i} so it is wise not to do this too early. Once armed, the SRAM cannot be disarmed. The Bomb command launches the SRAM. A j}final verification in Yes/No format is required. A No answer aborts the drop. ENDING THE GAME: The game is ended whenk} the B-1 is destroyed or returns to base. To end the game after dropping the SRAM head for Thule AFB (TH). At a certain dl}istance from Russia over the Artic the game is ended. Note-Although the B-1 may not have enough fuel to reach Thule on itsm} own it is presumed to refuel from a tanker aircraft over the Artic. No matter how the game is ended a short mission sumn}mary is printed and a chance to play again is offered. LISTS OF TARGETS: Soviet Targets: Murmansk (MU) Arhangelo}sk (AR) Sverdlovsk (SV) Moskva (MO) Kiyev (KI) Volgograd (VO) Astrakhan (AS) Sevastopol (SE) Yerevan (YEp}) Leningrad (LE) Soviet Defense Complex: Pechenga (PE) Ukhta (UK) Onega (ON) Konosha (KO) Syktyvkar (SY)q} Vyborg (VY) Tallinn (TA) Pskov (PS) Rostov (RO) Yaransk (YA) Podolsk (PO) Lipetsk (LI) Pinsk (PI) r} Kharkov (KH) Dubovka ( .............incomplete.... ) Yaransk (YA) Podolsk (PO) Lipetsk (LI) Pinsk (PI) ;ij B+W+NNNCCTANAACFARCTTFQLCTTFFFFTIACSSFNT2 t}@@  u} ! v}"#$%&'()*+,-./01 w}23 VERSION 1.2 26-FEB-81 G.B. `@@'@@91+C-@@` ** x} B-1 NUCLEAR BOMBER **c-@@+ Copyright 1981 by=-@@ c !Microcomputer Games, Incorporatedv y}6-@6-@ #6-%v9<@,;@$,9<@,;@,;@,;@,;@,(w"6.A z}UECEVPHNAALCOSTRASEARBO0-6"G68<@,-K"\68<@,-s68<@,-w 26-BP {}6-A'6-@36-AE?6-@K6-W6-c6-@u6-AU%A$H:,6-A5 |}%A$H:,<q6-P:$H:,,6-)6-C6-P:A`$H:,,I6-e6-P:$H:,,%@q6- }}Fi6-B6. /-@@Y67<,.>:P:H:,$@&,%@e,] i6-?0PH-@ ~}%-@668<,-: > H AdThule AFB,0,0eArkhangel,8261,5922fAstrakhan,8631,7 }947gKiyev,7391,7467hLeningrad,7661,6427iMoskva,7956,6937jMurmansk,8056,5452kSevastopol,7506,8152l }Sverdlovsk,9311,6682mVolgograd,8331,7692nYerevan,8381,8657oDubovka,8350,7650pKharkov,8850,7450qKon }osha,8153,6325rLipetsk,8100,7210sOchamchira,8060,8400tOdessa,7230,8050uOnega,8147,5976vPechenga,7976 },5410wPinsk,7115,7235xPodolsk,7900,7010yPskov,7475,6780zRostov,7990,8010{Sarpa,8515,7930|Syktyv }kar,8825,6200}Tallinn,7060,6415~Tbilisi,8415,8435Ukhta,8960,5925Vinnitsa,7200,7585Vyborg,7575,630 }0Yaransk,8575,6740#A%"$ AP $X +1  You are the pilot of a B-1X "supe }rsonic bomber. You are flyingb* "a fail-safe pattern near Thule AirG Force Base in Greenland.J ^-@A  }b Q) ! Your crypto-decoder suddenlyN  spits out the following message:Q N  ** ATTACK ORDERS **;  } PRIMARY TARGET: A6-K A`N N  FAIL-SAFE CODE: " % N $ This looks like the real thing.j) !Yo }u should memorize the fail-safeP "code, then press RETURN for a listj of alternate targets.O  ++ ALTE }RNATE TARGETS:. <-@BL A`O Z  0 ! Now, press RETURN for a listI of defense complexesL } PZ+A DEFENSE COMPLEXES: --%@7 A`: > A "* Ap COMMAND*6-, }6-%@(47%&@<%,A0A pA@A A`A`AAAPAA }Ap6 @A@^ +$ YOUR B-1 COMMANDS:' 9  COurse changeM ALtitude change^  STatus c }heckJW  RAdar check* NAvigation requestI SEarch for defense complexW  AUtopilotTU EVasive action< !ECM - e }lectronics countermeasuresU PHoenix missile fire^f ARm bomb5  BOmb primary or alternate target8 \6-%@%P: }@$H:,,f A h7  NEW ALTITUDE76-%+&,$+!,%+&,$+ ,r1'6-%@%P:@$H:,,1 }A |3% NEW COURSE (COMPASS HEADING))3 Ap"@A V FAIL-SAFE CODE%6-+4,)> }** BOMB ARMED **L6-$@V Ap," WRONG CODE. BOMB DISARMED., Ap' BOMB ALREADY DROPPED.' Ap }U! TIME FOR AUTOPILOT (SEC)%16-P:O:,,C6-%+",K6-%U A "@A " }A05 TARGET A 5")!A@! A !!APAP= CONFIRM DROP (Y/N)= }4)+0Y*0YE,Ap 6- A`&  is destroyed.) 76-'@=6-K6-%APY6-%@Pe6-@ }6-%@%P:@$H:,, A $ BOMB NOT YET ARMED$ Ap! IMPROPER TARGET! Ap&3 6 }- A`)  is out of range.3 Ap0M - " Navigator ready. Where wouldF you like to go, sirJM : } A !AD^ A  A "  (6-2 A`^  bears ?$P:@$,T, rangeNR! P }:%?P, kilometers.$ H6-%@@%P:@A$H:,,R A XJ+ # Sorry, sir. I don't find that=  on } the chart.@ J Apbp6-6-B+-%@16-76-A A G6-M6-p!)8<@,"@ }A0lE 6- A 6-9O:&, @E)O:&,!A?6-E6-v !A/" NO COMPLEX } IN FORWARD ARC.% / A`;   CONTACTS: Ap*";  NO CONTACTS.['6-%@%P:H:,$@ },Q %-------------------------------------[ A <6--@<8<@,"AC6-@ } A 0C  INTERCEPT 8<@,& SECONDS   $e ) COURSE: ?$P:@$,/ TG SPEED: }P:, kphe  ALTITUDE: P:, metersN& ENOUGH FUEL TO FLY P:, km2@H PRIMARY TARGET: N6-- }"@' TARGET DESTROYED: -6-Y A` (  PHOENIX MISSILES+ O6-%@ %P:@!$H:,,Y A } A%6-A%P:A$H:,,:H:, ?PA6-6 6-% ApS6-%+&,$+ ,76 }-@`%P:@`$H:,,LH:,!?PS6-6f 6-%36-%A`$++ ,&+!A`,,96-G-@ }f8<@,"A vA6-+@%@$+8<@, @,,'+8<@,&,_6-%+?&,$+!? },vH:,!A< A 0%  LOSES TARGET LOCK!<68<@,-*5 +6-%@%P:@!$H: },,5 A 4"Ap>9& PHOENIX MISSILE ARMED. TARGET*94A ?' A ' %@) }!A@H! A !!AAPRp PHOENIX MISSILE AWAY!+6-&@16-; A`V  complex is destro }yed.Y p68<@,-@\1'6-%@%P:H:,$@,1 A f* NO MORE PHOENIX MISSILES* A`Y }6-B6-)-@Y8<@,")8<@,&!A 6-8<@,&6-O - ! }PHOENIX MISSILE FIRED AIR-TO-AIR!;6-&@O"A `kk!@)+8<@, @*H:,!?`,) }+8<@,!@ *H:,!?,A `J 6- A 0&  is destroyed!) @68<@,-J A` }, PHOENIX MISSILE MISSED." , A`0-@08<@,"Aa,6-$+?P%@'+8<@ },&,,J6-%+?&,$+!?,aH:,!A< A 0%  LOSES TARGET LOCK!<68<@,- }4 *6-$+?p%?0$H:,,4 A`# 6-6-@#!ApX6-+6-P:H:,$A, }%9-@X8<@,"AP|+6-%+8<@,&,$+8<@, ,|6-%+8<@,&@&,$+8 }<@,&@ ,$+ 8<@,&@, +,)+ ,Ap$ 6-6-@.6 6-&6-$6-$& }!O:&,,6-6 A36-%$N:&,800!O:A`$O:&,!A,&O:&,ABD6-%$N:&,:6-%A`$+ }+ ,&+!A`,,D AL 6-V**6-%$$G:$@`'A,'A6`6-&P:$+&,'A6,j0*6-&$ }$E:$@`'A,'A606-t A~6-06-%@08<@,"A }8<@,!A +-@ @: ** NUCLEAR AIRBURST **N-@AR \+h6-@ }68<@,-6-@I56-%P:A0$H:,,$N:?P&H:,,I Ap6-%+& },$+ ,)6-P:$H:,,O6-P:$+?P%?P$H:,,,H:, ?%?%$+"@,A A }L8<@,%@& A 0@  is in Phoenix range.L6-@ AQ"@ApU }-@6-UO:&8<@,,!AP)O:&8<@,,!APA`< A 6-<!AP)8<@, }A@G A`$  is in bomb range.;68<@,-@G6-@,,8<@,@) APA }`@ A`)  is no longer in range.@68<@,- 8-%@6-88<@,"@ }A@AAO:&8<@,,!AP)O:&8<@,,!APA@' A 6-'!APA@,,!A })8<@,"@A J68<@,-@$ A`>  is in Phoenix range.J6-@(,, A)8<@ },"A@2@68<@,-$ A`@  is no longer in range.<22H:,!$+'A,$+#?P },A@F6-G06-%@08<@,"A`H AQI A@P H:,!?P }AZF068<@,-P:@ $H:,%@,<6-AeF AdD868<@,-@!%@$P:H: },$@,D6-APn5 A 6-+&,$?tS *6-G:,$56-$E:,x''6-M:$&$,%N:@`&O:,,$O:,5 A }568<@,-%P:A6$'%@,G 6- A`%  launches a +6-16-; A 0A6-G .6-@ }2 6- A (6-O:&,2 A 77+ @0)!A0,* Ae*!A A"@ }A A 8" B-1 CRASHES INTO HILLSIDE..6-@8 A=' B-1 EXPLODES IN A BALL OF FIRE.36-@ }= A' B-1 RUNS OUT OF FUEL.' ApS) !B-1 REFUELS OVER THE ARCTIC, THENS %LANDS AT THULE AFB. MISSION } COMPLETE., MISSION SUMMARY:,"A@ " PRIMARY   SECONDARY  TARGET DESTROYED }.l6--%@<6-%+8<@,"@,@ X  DEFENSE COMPLEXd@l ES  DESTROY }ED."8"@8 $CREW RECEIVED LETHAL RADIATION DOSE.,*"@* CREW KILLED INSTANTLY.6   A }6-6@P6-%@6-! APG67@,.>:@:7@,,&@2,M4P$ A 6-%@ }$;6-&8<@,)6-&8<@,86-M:$%$,;$X6-&8<@,)6-&8<@,5"U6-@ }%A$+!,X$NK6-A$+D:6','@`%+ ,%@$+!*!,,N$48<@, @ }1 SAM-8<@,4$ MiG-8<@,$' D1:B1BOMB.BAS !448<@, @ gUUUUUUUUUUUT"(..@UUUUUUUUUUUUP#(..@UUUUUUUUUUUUP }$(..@UUUUUUUUUUUU@%(..@UUUUUUUUUUUU&(..@UUUUU }UUUUUUU@'(..UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU<(..UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU=(..@ }UUUPUUUUTUT>(..@UUU@UUUUUP?(..@UUU@UUUUUPUP@(. }.@UUUUPUUUUU@A(..@UUUQPUUU@UUUUB(..@UUUTUUUUUUUT }C(..@UUUUUTUUUUUUU@UUUD(..PUUUUUUUUUUUUTUUUUUUPUUUU@E(..UUUUUUUUUUUUUUUU }UUUUUUAUUU@UPF(..UUUUUUUUUUUUUUPUUUUUUUU@UTU@EU@UAG(..UUUUUUUUUUUUUTUUUUUUUUU@UUTUH(..UUUUU }UUUUUUUUTUUUUUUUU@UPUPUU@I(..UUUUUUUUUUUUU@EUUUUUUPUPUUUUJ(..UUUUUUUUUUUU@U@UUUUUTPU }UUK(..UUUUUUUUUUT@UUUUUPPPUUUL(..UUUUUUUUUTPUUUUPUP@UUUUM(..UUUUUUUUT@@UUUUUE }UUPUUUUUN(..UUUUUUUUUUUUUUUU@TUUUUUUO(..UUUUUUUUUUUUUUUUPUUUUUUP(..UUUUUUUUQ }UUUEUUUUUUUUQ(..UUUUUUUU@UUUQUUPUUUUUUR(..UUUUUUUT@UUUUUP@UUUUUUS(.. }UUUUUUUPUUUUUUUUUUUT(..UUUUUUUP@UUUUUUAUUUUU(..UUUUUUPUUUUU }T@UUUV(..UUUUUUTUUUTPUUW(..UUUUUUTPUUU@T@UUX(..UUUUUUT }UU@UUUUUUUY(..UUUUUUTPUUUUUUUZ(..UUUUUUPPUUUUAUU[(..AUUUUU }APUUUUUPUU\(..@UUUPTUUUUUPUU](..@UU@TUUUUUT }U^(..@P@PUUUUUUA_(..@@@UUUUUU`(..@@@ }PUUUUUUa(..@@UUUUUUUUTb(..@@TUUPUUUPc(..@PT }UUTUUU@d(..@P@UUU@UUU@e(..@Q@UUUTUUUf(.. }@U@UUUU@UUUg(..@UTUUUUTUUUh(..@UUUP }UUUi(..@P@UUUPUUUj(..@UPPUUU@UUUAk(..@UUP }UUU@UUTAl(..@UUUTUUUUUPAm(..@UUUUUUPUUPAn(..@U }UUUUU@U@o(..@UUUU@UUTp(..@UUUU@UUP }q(..@UU@UTr(..@UUTs(..@U }t(..@@Pu(..@@v(..@ }U@w(..@PUx(..@Uy(..@ }z(..@{(..@ }|(..@}(..@~(..@ }(..@(..@(..@T }P(..@UUUUUUU@PU(..UUUUUUUUUUPPUU }(..UUUUUUUUUUUU@UPUUUUUUU(..UUUUUUUUUUUU@UTUUUUUUUU(..UUUUUUUUUUUU@UT }UUUUUUUUU(..UUUUUUUUUUUPUUUUUUUTUUUUUUUUU(..UUUUUUUUUUUPUUUUUUUUUUTUUUUUUUUUU(..UUUUUUUUUUUUUUU }UUUUUUUUUUUUPUUUUUUUUUUU(..UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU(..UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU NllOB }JECT: SCORE THE MOST POINTS BY PICKING UP TREASURE IN THE MEDITERRANEAN SEA, SAN FRANCISCO BAY*NAND THROUGHOUT THE }WORLD4N>NiiSCORING: THE VALUE OF THE TREASURE STARTS AT 100 PTS EACH. REACHING THE ARROW (WHICH APPEARSHNmmAFT }ER YOU HAVE PICKED UP THREE CASES) IS WORTH 500 PTS AND TAKES YOU TO A NEW PART OF THE WORLD.RN]]EACH TIME YOU SWITC }H TO A NEW PART OF THE WORLD, THE VALUE OF THE TREASURE DOUBLES.\N99ANY TIME SPENT AGROUND SUB- TRACTS FROM YOUR SCORE. }fNkkPIRATES: FOUR PIRATE SHIPS ARE AFTER YOU. IF YOU ARE CAUGHT BY ANY OF THE PIRATE SHIPS THE GAME ISpN OVER.zNkkJ }OYSTICK : FORWARD=FORWARD THRUST. BACKWARD=REVERSE THRUST. RIGHT=CLOCKWISE. LEFT=CTRCLOCKWISE.D2:BAYPILOT.BASJ |lexDkkYsmƣvw mobscufsSWǦهa񗰈 ܟgrrtwbdɊnmه"STOPD! }PAY TROLL!"DXXYfsm NEǦهaytwbdɊnmه"STOP! PAY TROLL!"D&&Ø E-Wīr䯪u}mꗙnoƣrDYYk;hهSEDOWNpe; fهNEuumꗙem ur㻌y җīφ WD88Y lks} N-S ܂ddlap mnfҽD>>rmƄNuaո هSwEDSSsҥmrblr} rm;iŤmoif똲mƣt wumꗙmm WEllY'BREATH-TAKING view! B vnspȑt mnva. Gܘo}Բlrn܂od-givʫқEllbppnce. aižfݦ܂rkߊmlbme. Wlt. ugdwnss. I}jbmyEllٓt܋fҽu wbrfcsap s. Ts܂izzaotu. m} Elliurnrrɴlumm˗otm.Geyramrupшubꗙsulfuu. af E99mdg}ddinfnp. Adkebodo S.E<<Y'bncss: "CAUTION! BEAR IN ROOM!"EAAbIc}rku فoヲ򟹃nlex撎m$E::ØīŋtWhtE򟖇hrw a.ETTgiѹeݗgׁ}ǰPɇ E; N; SO "FEE-FIE-FOE-FOO" [s]cw8EPɡnBEu N-SLEhhgnif잌r܂}ruamdsrk rfޗogwrlpdappnヲP S WVEGGppncnrɪmYmb }DOWNunobk UPهbk N`EcN-Ssiz馴jE__rɊcxmooヲġYmb DOWN jumpfġu}u' un馁Ǭcmbk UPtECCcn敼junc3nN; S; SE Nn䥈owo~EcN-Srɪm}EllN-S25Mс NfWlex up 100tSuspfbnm2-smirŻͥmytwEYYʕ(obv}islpvfrwknۈexemva)ҥ ܟۍer 50upEllY' uguvoiroqucumfl }Ѩ̣m Ձumꗙaߊp ܂ mEtφk SEcnexN EEEEcE-Wcg }n敢wI DOWN noꀰɌbk UPE%%Y'c htN-SnEn敾ЁhȱE** E-Wn }whcwφ 3N nE Y'u ҷblrDESSY'30܂ ҷiĞɍumwYmb DOWNunobk UP } zuƄE""z܋ttΆifftPFz܋ttΆF D8JllNrb(ɟs)׈o w }tunud. HeŬrumsрw򯄈 nerga. I9Jkklsgwka!I ܥueyƞu }fexpÅ.Dicm܂ҟ 12 wsuGE:JllT ROD; GO NORTH; SW; EAST (E); UP ( U); JUMP;tc. I knۈbtsрs }pibjtՈodna қ;Jllnipuusӽ w. Objtsimeffts;osbirfxamp. I撏vgu }diffw. I